NOTHING LASTS FOREVER
http://www.nothinglastsforever.org
Play and Fun!
Credits
This project has been possible by an active participation of the students and the work of Davide Anni, professor of Multimedia Design, and Andrea Giuliano, professor of Interactive Systems, A.A. 2010-2011
Students: Daniele Cattaneo, Diego Ravotto, Elisa Lauzana, Fabiana Colombo, Federica Lomagistro, Gemma Bonardi, Giacomo Regallo, Joseph Muela Clayson, Katia Lombardi, Luca Maestroni, Marco Bellini, Marta Bassanelli, Martina Vaglietti, Michela Facco, Michele Sana, Paolo Bonacina, Paolo Tognozzi, Riccardo Brembilla, Riccardo Rolandi, Sara Carminati, Sara Mazza, Simone Beretta, Simone Montanari, Umberto Pezzini, Valentina Biasi.
Nothing lasts forever is a videogame developed at Accademia Carrara di Belle Arti di Bergamo (Italy), department of Nuove Tecnologie per l'Arte, coordinated by Fabiola Naldi.
Nothing lasts forever is also an open source software, released under GPL3 license (Free Software Foundation).
Main features are:
- the videogame can be freely executed
- the videogame can be copied
- the videogame can be distributed by anybody
- the videogame can be freely modified and analyzed
Synopsis
"During times to universal deceit telling the truth become a revolutionary ART"
Nothing lasts forever is an interactive interpretation of our reality through the embodiment of one the most controversed and contradictory character of these days, maybe a great artist: Julian Assange.
Pop culture continuously needs myths.
Nothing lasts foreverhelp create a myth and at the same time it partecipates to its unmasking.
Art, embodied in Julian Assange, becomes indeed the only instrument able to subvert systems.
Nothing lasts forever is an eccelent media that integrates diverse forms of creativity, such as storytelling, sound design, 3D modeling, graphic design, photography and, more in general, every visual communication techniques.
Videogames, like satyr and few other communicative languages, are an amazing mean of communication for transfering contents, ideas, and beliefs without taking care of censorship.
Videogames industry is a mass phenomenon based on a verstile language in the fields of entertainment, art, education and, moreover, visual communication.
Contemporary technologis open new horizons in the creation and development of such fields, stimulating creativity of programmers, designers and artits.
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