Eric Bellefeuille Summary I have over 11 years of experience in the multimedia industry including web agency, mobile social networking application development and video game companies (psp, ps2, ps3, xbox 360, wii, pc and mobile). I am proficient in leading UX creative development, pipeline development for UX teams, prototyping flash use case scenarios and also have been directly involved with Scaleform 3.x and Unity 3D UX/UI development. I am now filling the role of Lead UI at Bioware Montreal. Specialties - Art Direction/Creative Direction - Motion Graphic Design (After effect, Max, Maya and Flash) - Brand Development - User Experience Development (UX/UI) - Information Architecture - Interactive Media (Web, Mobile, Videogames) - Concept Development - Team Management Experience Lead UI at Bioware December 2011 - Present (8 months) - UX Prototyping - UI Design - Graphic Design (Marketing, In Game Textures) - Information Architecture - Motion Graphics (After Effects, Flash and Studio Max) Art Director - Presentation at Eidos - Montreal May 2010 - December 2011 (1 year 8 months) As Art Director Presentation my everyday task is to lead and stimulates our creative team for all UI aspects in the game (Cinematics, motion graphics, user interface menus, HUD elements, in game animated textures, brand management, marketing support). I am also directly involved in supporting the production pipeline between UI artist and UI Programmers. I was also direclty involved in production for UI asset and animation development. - UX Prototyping - UI Design - Graphic Design (Marketing, In Game Textures) - Information Architecture - Motion Graphics (After Effects and Flash) Past projects - Deus Ex Human Revolution (PS3) - Deus Ex Human Revolution (Xbox360) - Deus Ex Human Revolution (PC) - Deus Ex Human Revolution - DLC The Missing Link Current project - Unannounced Project Art Director / MMO A2M Online Studio at Artificial Mind & Movement August 2008 - April 2010 (1 year 9 months) Artistic Director / Senior User Interface Designer (UX/UI) www.monkeyquest.com PC MMO As Artistic Director, my daily tasks involved directing the 2D & 3D artists on our MMO team for Monkey Quest. I have also playing a major part of the creative core for unfolding the world pillar logistic (World capital of Ook, city tribe segmentations, city districts, monster lore, npc development, main character design and interactive objects found in the game). The game is based on monkey tribes trying to find what happened to the mysterious Monkey King who disappeared from the Land of Ook. - Art Direction - Brand Management - World Building - Marketing Support - UX Management Senior User Interface Designer (UX/UI) 2007 - 2008 Artificial Mind and Movement As a Senior UI Designer my daily tasks consisted of developing and supporting the implementation of all the graphic elements needed for the creation of interface designs for the PS2, WII, PS3 and Xbox 360 based A2M games. The creation of event based presentations and the marketing presence of the company also feel under the responsibilities assigned to me. I have also been direclty involved with Scaleform 2.X development in our team and know the limititation of the platform. My skills were also often requested by the sales department at A2M for the production of documents and style guides for various new IPs and pitches. - UX Design - UI Prototyping - Information Architecture - Marketing Support - Motion Graphic (Flash) Here is a list of the larger projects I was involved in: - High School Music Hall - Spiderman PSP - Power Rangers PSP - Power Rangers PS2 - Indiana Jones PS2 - Indiana Jones Wii - Wet Xbox 360 - Ironman PS2 - Ironman PC - Ironman Wii - Kung Fu Panda Wii Senior User Interface Designer (UX/UI) at Ubisoft April 2008 - July 2008 (4 months) As a Senior UI Artist my daily tasks consisted of developing and supporting the implementation of all the graphic elements needed for the creation of the single player and multiplayer interface designs for the upcoming Splinter Cell Conviction on XBox 360. I have also been direclty involved with Scaleform 2.X development in our team and know the limititation of the platform. - UX Design - Graphic Design - Information Architecture - UI Prototyping (flash) Senior Mobile UI Designer (UX/UI) at OZ Communications Inc. 2005 - 2007 (2 years) OZ Communication Inc My main responsability was to support all the graphic design development and assist the information architecture department in the R&D process for all OZ Communications mobile clients and different platform. - UX Design - Information Architecture - UI Prototyping (mobile) - Marketing Support Here is the list of OZ Communications clients i have been involved with: - American Greetings - AIM - AOL - ICQ - Google (Gmail/Gtalk) - MSN - Windows Live - Yahoo! (Mail and Messenger) - Pantech - Samsung - Blackberry - Motorola - Nextel - Nokia - LG - Sony Ericsson - Imode - Bougues - AT&T - Alltel - Axcess - Bell - Fido - Rogers - Cingular - Dobson - Helio - Orange - Moviestar - O2 - Telefonica - Sprint - T-Mobile - Virgin Mobile - Wanadoo Creative Director at Generation Multimedia May 2002 - May 2005 (3 years 1 month) As a Creative Director, my everyday tasks inlcude the creation of user interface and all associated front end requirements, building information logic by segmenting the clients' content properly,optimising the web usability and typographical hierarchy, establishing good branding approaches, listening to the client and developing integrated solutions based on their needs as well as assisting the sales department by presenting, educating and challenging the clients on their interactive project. I am also in charge of educating and informing the client on the new web standards of today. - Creative Direction (Programmation and Art) - UX / UI Design - Prototyping - Motion Graphic - Brand Management Here is a list of the clients I worked with at Generation Multimedia: - SPA Nordique - Mont Saint-Sauveur International - Owl's Head Ski Resort - Pay Systems - Mikes Restaurants - Restaurant Moes - Restaurant Vinni Gambinies - Restaurant Baton Rouge - Corbeil Electro Menager - Mont Gabriel - Mont Avila - Mont Saint-Sauveur - Mont Edeilweis - Jay Peak Resort - Alyeska Resort - Immunotec Research - Canderm Pharma - Restaurants Queue de Cheval - MBCO Montréal Boulangerie - Chronogen Pharma - Les Restaurants Nickels - Restaurant 40 Westt - Montreal Children Hospital - Starlight Foundation - Kidney Fundation - Ski Vermont Association - Pinacle - Liquid Boardwear Senior Web Designer (UX/UI) at K-OS 2001 - 2002 (1 year) At K-OS Multimedia my work was to create a full user experience for a broad range of clients. E-commerce, pharmaceutical, retail, fashion and non profit organisation were just a few of the types of website I used to build for K-OS Multimedia. - UX/UI Design - Graphic Design - Motion Graphic - Web Prototypes (Flash) Here is a list of clients I worked on at K-OS Multimedia: - Futureshop - Les Épiciers Métro - Reitmans - Yellowbox - Mikes Restaurants - RW & Co - Ernest - Annex Fashion Site - Madison Square Garden - Laura - La Senza Web Designer (UX/UI) at Microcell i5 2000 - 2001 (1 year) At Microcell I was assigned to the redesign the user experience for Fido.ca V3.0. I was involved the creation of all the scenarios and information architecture for the section called Myfido and also worked on the business vs customer segmentation. Myfido is a fully customizable user experience where the client can update their account, their phone plan, pay their bill online and also access private information for the mail and text messaging account along with many other features. Art Director at Catalpa Design 1999 - 2000 (1 year) My responsibilities as an Artistic Director at Catalpa Design included leading a group of graphic designers while ensuring the artistic quality of various print projects (corporate brochures, packagings, standees, sell sheets, corporate branding, posters, media kits, etc.) for numerous clients. Here is a list of the various projects I directed as an Art Director: - Bristol Myers Squib - Merck Frosst - Ricard - Finlandia - Lactantia - Reynolds - Carling - Boiron - Frisco Bay - Labatt - Aquastar - Sealtest - Hilary Hardley North American Studio Offline Manager at Ubisoft Entertainment 1997 - 1999 (2 years) My tasks as studio manager included the production of all English and French packaging for the North Amercian Market for all Ubi Soft games. I was also involved on a daily basis in dealing with the offices located in other countries (14 countries) in the gathering of all the creative materials as well as sharing all print Materials with other studios. My mandates included packagings, instruction manuals, displays for events like E3, corporate material, making artwork for the front end packaging, dispatching works with 3D modelers and 2D illustrators for the overall marketing initiatives for new video game products and also challenging ideas from the artist. I was also the one responsible for leading 3rd party providers for the technical aspect with printers to ensure that the work flowed properly and without any incidents during the production of printing pieces (varnish, hot stamping, dielines, press validation, saturation and color quality on the final pieces). Here is a list of the various projects I have managed as Studio Manager at Ubisoft Entertainment: - Playmobile Alex Build His Farm (PC) - Playmobile Hype Quest (PC) - Playmobile Laura et le Secret du Diamant (PC) - Speed Buster (Dreamcast) - F1 Monaco Racing (PC) - Amerzone (PC) - Tonic Trouble (PC) - Arcana - Rayman 2 - Ubisoft E3 Events - Ubisoft Corportate Collaterals Art Director / Co Owner at Cactus Communication April 1994 - April 1997 (3 years 1 month) My responsibilities at Cactus Communication as an Art Director was to encompassed the creation of many print collaterals and general branding management. At that time i was also directly involved in business development with many Design Firms and Advertising agencies. Here is the list of clients we were working for: - Les Maisons de la Presse Internationale - Yves Rocher - Pharmacie Jean Coutu - Familiprix - Gang Details - BCP Publicis - Elle Decoration - Paul Mitchell - Rivard Communications - Fairview Pointe-Claire - Les Galeries Rive-Nord Skills & Expertise User Interface Design User Experience Information Architecture Team Management Concept Design Animation Perforce Flash Prototyping Art Direction Interactive Media Video Games User Interface Interaction Design Flash Animation Interactive Entertainment Motion Graphics 3D Studio Max After Effects Autodesk maya Unreal Engine 3 hansoft Education Université du Québec à Montréal Communications Graphiques, 1991 - 1993 Cégep de Rivière-du-Loup DEC, graphisme, 1987 - 1991 Honors and Awards 2 Times finalist at the Boomerange Interactive Awards in 2005. 2 of my illustrations were published in the London Magazine "COMPUTER ARTS (UK)" of March 2000. 2 of my illustrations were published in the Swedish Magazine "Effex art and design " of July 2000. Interests I have a great interest in interactive accessibility, human + machine relationships, information architectures, motion graphics designs, fine arts, photography, typography, iconographic designs, pixel arts, concept art, brand management, entomology, marine biology, role playing games, videogames, science-fictions (novels and movies) and of course my true lifetime passion fly fishing.